Tuesday, April 26, 2016

HW#13/4: Revising My Lesson Plans

One critique I received from this assignment was to add how to engage students to actually use Audacity in class. So I added an additional portion for this lesson plan.


Students: 9th grade
 Learning Object: Through creating an one-minute mix sound track of 5 objects by using Audacity, students will learn that various sound and the duration of time can convey a narrative.
 Material: Audacity app
 Spark/Motivation:
 1. what kind of music do you like to listen and why?
 2. What kind of sound do you dislike and why not?
 3. Are there any other tools to make music besides instruments?
4. How can you use sound to convey a scary/upbeat atmosphere?

Visualization:
1. How would you use the tools in Audacity to mix the sounds?
2. Which tool do you use to trim/cut a portion?
3. How do you copy and paste your soundtrack?
4. How do you export and embed your soundtrack on Soundcloud?

HW#13/3: Observations from reading on "Making"

I liked how the articled started from a historical perspective to the present. Growing up I heard many people consider Leonardo da Vinci as a "genius." In this case he was considered as "perhaps the greatest maker of all time." I wondered what made him a genius or so great. I wonder if the prosperous time period and the prevalent culture (the arts and science) he lived had influenced his contribution. In my opinion there was a great sense of curiosity about the world through arts and sciences. I think that made him great!

I wonder what are the values in 21st century.
Pestalozzi's theories "recognizes that learning occurs from the concrete to abstract, known to unknown, and simple to the complex... He believed that there was much to learn from nature, play, and observing the world. " I think this is true and I think art, and making sessions can offer these playing and observing opportunities. However, kids normally don't get that in other rigid subjects that only have one correct answer.

It's interesting how the idea of "making" is kind of evolving as technology advances. Once the price of technology drops, educators would incorporate the technology as a means of making, which I thought was very cool. Thanks to the Internet, many people share their makings via the Internet and there are Maker Faires around the world. Playing with technology and making things with it can also empower students because technology plays a crucial role in their daily lives. The material, media, can relate to themselves. The intersection of craft, engineering, computer science, and art is another form of thinking, problem solving, and making.

HW#13/2: Research Artist: Gijs van Bon

I think Gijs van Bon is a maker who makes things very artistically and creatively. His works are mainly have to deal with human interaction and technological experiments. I love how he was able to use technology to incorporate into his artmaking in which he would bring people together. For example, in Sandwriter BLOM, a machine which draws an outline of a simple image, invites audience to color in the image, thus to make a participatory art piece. The images will be gone eventually due to nature but the piece of memory will live in the participant's mind.






I also like how Bon used technology in a very poetic and abstract way in his Skryf piece to convey a very conceptual idea about the Fleeting moment. See Below: Fleeting

Fleeting - Ink on wet paint from Gijs van Bon on Vimeo.

Reference: http://www.gijsvanbon.nl/about.html

HW# 13/1: IFTTT

The receipt I created at IFTTT website was: "If there is an event search for 'party', then call my phone." I found this fascinating because our lives can be more efficient if we could use this system well.

Tuesday, April 19, 2016

HW#12/4: Lesson Plans


Students: 9th grade
 Learning Object: Through creating an one-minute mix sound track of 5 objects by using Audacity, students will learn that various sound and the duration of time can convey a narrative.
 Material: Audacity app
 Spark/Motivation:
 1. what kind of music do you like to listen and why?
 2. What kind of sound do you dislike and why not?
 3. Are there any other tools to make music besides instruments?
4. How can you use sound to convey a scary/upbeat atmosphere?


 Title: Self-Portrait
 Material: found object, toys, iStop Motion app, etc.
 Objective: Through creating a stop motion animation that represent one or multiple aspects of themselves, students will learn that they make a narrative art piece in a digital form.
 Spark:
 Before I came to school this morning, I picked out this pink sweater to wear because 1. Pink is my favorite color, 2. I like the texture and the color change on this sweater. I think both of them represent my interests in color and texture.
 1.) What about you guys? Why did you wear what you wear?
 2.) Do you think your clothes and accessories can represent who you are and how?
 3.) Besides clothes, what are some other things that can represent you?
 Demonstration/Material Dialogue:
Teacher: “Based on what you guys just discussed about how you can use objects to represent you, let’s think about how we can use iStop Motion to make digital animations.
1) How would you want to show the environment/atmosphere in your video?
2) How would you do that with lighting?
 3) How would you show quick transition? How would you show smooth transition?


 Title: Digital Communication
 Material: Sketchbook, Photoshop
 Learning Objective: Through making a typographic drawing/painting using Photoshop, students will learn that they can manipulate the arrangement of font size, line- length, line-spacing, letter-spacing and style through Photoshop.
 Spark
Teacher:
 1) “Where do you mostly get your information from nowadays? Do you read from newspaper and books or do you read online?”
 2) “When you read news, or read your textbooks online. What do you notice about the words appeared on the Internet?”
 3) “When you type your essays, what format do you normally or like to use?” Demonstration/Material Dialogue Teacher:
 1) “We talked about the possible fonts and sizes when typing on Word. Now if I want to make a typographic drawing that only emphasis one word, how would you do it?”
 2) “What if I want to have a message in my artwork, which associate with a product, what are possible ways you can relate to that product?”
 3) “Think about how you want your words and images to be communicated through a flat surface. What are the possible tools you can use in Photoshop that will help you archiving your goals?”
 Closure Teacher: “We discussed the ways one can use fonts, sizes, line-space and the artistic representations of words, which could incorporate images. Now please take a moment and think about what do you want to communicate through words. How would you like to represent it on the Internet so people could notice? You can start sketching out your ideas on your sketchbooks first, when you are ready, you may start. “

HW#12/3: Idea for Final Project

My dices were "environment," "drawing," and "digital photography." Because this is a media class, I wanted to use both the qualities of tradition drawing mediums and the qualities of photography to create works that convey the same environmental issues or even the same image to show differences.

HW#12/2: Artist Research-Raven Kwok

Raven Kwok is an animator and coder from Shanghai, China. Kwok's background was photography before he explored Processing. In his work, he brings his unique vision to life through code. he usually uses geometric shapes in his videos. “I design multiple ways to recursively subdivide a geometric shape, and constantly pass a continuous independent variable through the recursions to a Perlin noise function,” Kwok said. “The recursions produce parameters that follow a certain ‘wave,’ thus creating a sense of tension within the shape, which feels like being living or organic.”

 Kwok is using coding in a very creative way because he used colors and movement to create a powerful visual experience. I can imagine how powerful the phenomenology would be if I saw his work in person.

 Algorithmic Creatures

Fractal & Recursion
Reference: http://sdtimes.com/artists-use-code-to-create-mind-bending-digital-art/2/