My brush-bot is a snake like creature who moves in circles!
Leying's Stuff
Wednesday, May 11, 2016
HW#14/3: What I Have Learned!
In reflection, overall I feel like I learned a lot this semester. I am more confident with technology in general as well as incorporating it in my teaching. In fact, I wrote many lessons with technology in Curriculum Design class. I think the homework prepared us well to look into artists who used the same medium to make art. Also I really enjoyed the lessons on scanography, sound, iStopmotion, and circuitry. Circuitry and Scratch were a little challenging for me, however, I think it was a good experience getting exposed to these two media, otherwise I wouldn't know anything about them. These two lessons, especially, opened up my horizons of what's possible for us, educators, to work with techonolgy and use it in a very creative way.
HW14/2: Final Project
With Jung Eun's help, I was able to edited the photographs a little bit for their contrast, color, and composition. After that I printed out the images on matte papers so they would be easier for me to draw on.
I enjoyed transforming the images by drawing things on it, specially a location that's familiar to us. It was also interesting to see how the traditional medium goes with photography.
HW#14/1: Final Project
My words were "photography," "drawing," and "environment." It took me a while to think about "environment." I wanted to choose a place that's familiar to me. At the end, I chose the Myers Media Lab because this is the place where I explored all the media in this class. The environment for us, educators, is quite familiar and we have some emotion associated with this space, from not knowing much about technology to actually exploring them. All the fascination about some of the apps and the frustration I had with certain media. I think this is a unique space.
As a result, I photographed three images relating to the space that looked interesting to me visually.
Tuesday, April 26, 2016
HW#13/4: Revising My Lesson Plans
One critique I received from this assignment was to add how to engage students to actually use Audacity in class. So I added an additional portion for this lesson plan.
Students: 9th grade
Learning Object: Through creating an one-minute mix sound track of 5 objects by using Audacity, students will learn that various sound and the duration of time can convey a narrative.
Material: Audacity app
Spark/Motivation:
1. what kind of music do you like to listen and why?
2. What kind of sound do you dislike and why not?
3. Are there any other tools to make music besides instruments?
4. How can you use sound to convey a scary/upbeat atmosphere?
Visualization:
1. How would you use the tools in Audacity to mix the sounds?
2. Which tool do you use to trim/cut a portion?
3. How do you copy and paste your soundtrack?
4. How do you export and embed your soundtrack on Soundcloud?
HW#13/3: Observations from reading on "Making"
I liked how the articled started from a historical perspective to the present. Growing up I heard many people consider Leonardo da Vinci as a "genius." In this case he was considered as "perhaps the greatest maker of all time." I wondered what made him a genius or so great. I wonder if the prosperous time period and the prevalent culture (the arts and science) he lived had influenced his contribution. In my opinion there was a great sense of curiosity about the world through arts and sciences. I think that made him great!
I wonder what are the values in 21st century.
Pestalozzi's theories "recognizes that learning occurs from the concrete to abstract, known to unknown, and simple to the complex... He believed that there was much to learn from nature, play, and observing the world. " I think this is true and I think art, and making sessions can offer these playing and observing opportunities. However, kids normally don't get that in other rigid subjects that only have one correct answer.
It's interesting how the idea of "making" is kind of evolving as technology advances. Once the price of technology drops, educators would incorporate the technology as a means of making, which I thought was very cool. Thanks to the Internet, many people share their makings via the Internet and there are Maker Faires around the world. Playing with technology and making things with it can also empower students because technology plays a crucial role in their daily lives. The material, media, can relate to themselves. The intersection of craft, engineering, computer science, and art is another form of thinking, problem solving, and making.
I wonder what are the values in 21st century.
Pestalozzi's theories "recognizes that learning occurs from the concrete to abstract, known to unknown, and simple to the complex... He believed that there was much to learn from nature, play, and observing the world. " I think this is true and I think art, and making sessions can offer these playing and observing opportunities. However, kids normally don't get that in other rigid subjects that only have one correct answer.
It's interesting how the idea of "making" is kind of evolving as technology advances. Once the price of technology drops, educators would incorporate the technology as a means of making, which I thought was very cool. Thanks to the Internet, many people share their makings via the Internet and there are Maker Faires around the world. Playing with technology and making things with it can also empower students because technology plays a crucial role in their daily lives. The material, media, can relate to themselves. The intersection of craft, engineering, computer science, and art is another form of thinking, problem solving, and making.
HW#13/2: Research Artist: Gijs van Bon
I think Gijs van Bon is a maker who makes things very artistically and creatively. His works are mainly have to deal with human interaction and technological experiments.
I love how he was able to use technology to incorporate into his artmaking in which he would bring people together. For example, in Sandwriter BLOM, a machine which draws an outline of a simple image, invites audience to color in the image, thus to make a participatory art piece. The images will be gone eventually due to nature but the piece of memory will live in the participant's mind.
I also like how Bon used technology in a very poetic and abstract way in his Skryf piece to convey a very conceptual idea about the Fleeting moment. See Below: Fleeting
Fleeting - Ink on wet paint from Gijs van Bon on Vimeo.
Reference: http://www.gijsvanbon.nl/about.html
I also like how Bon used technology in a very poetic and abstract way in his Skryf piece to convey a very conceptual idea about the Fleeting moment. See Below: Fleeting
Fleeting - Ink on wet paint from Gijs van Bon on Vimeo.
Reference: http://www.gijsvanbon.nl/about.html
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